A downloadable game for Windows

// GAME DESCRIPTION

You're a lone mechanic trapped in a sinking submarine. Hull breaches. System failures. Rising water. Failing oxygen. Survive as long as possible. The deeper you go, the higher your score—but the ocean doesn't forgive mistakes.

Manage catastrophic system failures in real-time. Every second counts. Every decision matters. The submarine descends endlessly into the abyss—how long can you last before the crushing depth claims you?

// THEME INTERPRETATION: "UNDER PRESSURE"

We interpreted the theme "Under Pressure" through three interconnected layers:

PHYSICAL PRESSURE

The crushing weight of ocean depths. As the submarine sinks deeper, external water pressure intensifies, threatening to collapse the hull and crush everything inside.

ATMOSPHERIC PRESSURE

The failing life support system creates dangerous air pressure imbalances inside the submarine. Too low, and you suffocate. The oxygen machine must be constantly maintained.

TIME PRESSURE

The relentless pressure to repair critical systems before catastrophic failure. Multiple emergencies demand your attention simultaneously—fix the flooding or restore oxygen? Every second of hesitation brings you closer to death.

// CRITICAL SYSTEMS

WATER LEVEL

Hull breaches flood the sub. Fix the Ballast Pump or drown.

AIR PRESSURE

Repair the Oxygen Machine before you suffocate.

// CONTROLS / HOW TO PLAY
WASD Move around the submarine
R-CLICK Dash to move faster between stations
L-CLICK Interact with repair stations
// REPAIR PROTOCOLS

SEAL HULL LEAKS

Brute Force

Spam left-click to weld breaches shut. The faster you click, the faster you seal the leak.

REBOOT OXYGEN MACHINE

Precision

Click when the cursor hits the target zone. Timing is everything.

RESTART BALLAST PUMP

Balance

Hold and release to keep pressure balanced. Watch the indicator carefully.

// KEY FEATURES
  • Endless descent — no bottom, systems break faster over time
  • Brutal prioritization — fix flooding or restore oxygen? Choose wisely.
  • Retro pixel claustrophobia — top-down isolation aesthetic
  • Score-based survival — depth equals points, how far can you go?
// TEAM & CREDITS

Development Team: Pir Berkacamata

Maulana Ishak (Team Leader) — Programmer, Sound Integration

Andi Putra Wijaya — Level Designer, Programmer

Dwika Bayu Adinata — Environment Artist

Farras Fadhil Syafiq — Programmer, UI/UX Design

Naira Tahira — Character Artist

// ASSET CREDITS

VISUAL EFFECTS:

• Pixel Art Effect - FX062 by NYKNCK

SOUND EFFECTS:

• system_100_drones_9 by freesound_community from Pixabay

• industrial-ambience by freesound_community from Pixabay

• metal hammer on metal by freesound_community from Pixabay

• metallic_cling1 by freesound_community from Pixabay

• Footstep on metal step, single. Version 2 from ZapSplat

• Arrow whoosh from Mixkit

• large mech robot steps by Banny Dekker from Pixabay

• Security Alarm by freesound_community

• Closing large metal door-001 by freesound_community

• flowing water by Enggun Opandi from Pixabay

• SCI-FI UI Sound Effects Pack by Hove Audio

• 8-bit / 16-bit Sound Effects (x25) Pack by JDWasabi

• Hover button by freesound_community from Pixabay

• Beam sound by by freesound_community from Pixabay

MUSIC:

• "Neon", "Aquarium", "Needy girl" composed by nekoto

• "Surviving Cyber" composed by Make a field Music

⚠ SURVIVE OR BE CRUSHED ⚠

Download

Download
Beyond Fathom.zip 57 MB

Comments

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Note: The time on the scoreboard is set using UTC+0, hopefully that doesn't confuse you guys.

Mantap

keren